<center>[img[https://orcafan69.neocities.org/cabin.gif][entrance]]</center>
House in the woods
-James Fritz-
<<if $win gte 1>>
photos and graphics made by James Fritz using rescorces from Unsplash
<</if>><<set $discovery to 0>>
<<set$racoon to 0>>
<<set$touchgrass to 0>>
<<set$bear to 0>>
<<set $fire to false>>
<<set$key to false>>
<<set$win to 0>><<type 40ms>> You Pull into the driveway to your relitives Old shack in the woods, the place seams run down. thankfully you're only here for the start of deer season.
You enter into the [[mud room]]
<</type>> <<set $discovery to $discovery+1>>
<<set $discovery to $touchgrass+1>>
<<type 30ms>>
You go outside, the smell of the creek looms low. You can see the old casted chair by the water, it was your prefered fishing seat. But yet despite the memorys and good times, you cant break the feeling your being watched...
you can go explore the woods by following the [[trails in the woods]], or rummbiling in the [[shead]] otherwise you can go back inside to the [[mud room]] , or into the [[dineing room]]
<</type>><<if visited("COON")>>
<<type 10ms>> WE ARE NOT DOING THIS.
go too the [[shead]], [[mud room]], or [[kitchen]]
<</type>>
<<else>>
<<type 10ms>> You embark onto the trails, there unkempt but still walkable. you spot something.
<</type>>
<center>[img[https://orcafan69.neocities.org/you.png][NOT A BEAR]]</center>
<</if>>
<<type 50ms>>
<<if lastVisited("kitchen") is 1>>
You run to the shead, the lock on it was cut, well, more like ripped off.
your sure something was here,
for whatever it was, it left tracks,
[[follow them]] or [[leave this place]] and hope for the best
<<else>>
the shead is locked, maybe the key is somewhere
Go back inside via the [[kitchen]] door or go explore the [[trails in the woods]] ?
<</if>>
<</type>><<set $racoon to $racoon+1>>
<<type 50ms>>
After going back inside, you trip on the stairs to go back. lucky you. you have a friend!
*you've obtained raccoon
<center>[img[https://orcafan69.neocities.org/coon.png]]</center>
you can go to the [[mud room]] or [[dineing room]]
<</type>><<if visited("kitchen")>>
<<type 45ms>>
You enter, the first thing you notice is the taxidemried head of a deer hanging on the wall, The old raido spews only stadic. You notice the portate on the fire place, its you!
Besides that, there is an old recliner, you can [[rest]] here.
you can explore more by going too the [[hall way]] to explore more, You may also Head back by going to the [[mud room]], [[dineing room]], or[[kitchen]]
<</type>>
<<else>>
<<set $discovery to $discovery+1>>
<<type 5ms>>
You enter, the first thing you notice is the taxidemried head of a deer hanging on the wall, The old raido spews stadic, some words can be decivered thought the white noise...
<</type>>
<<timed 8s t8n>> "PPPZZZ-- Don- SHHHHHZZZ- <<next>> Hel-- PSHZZF--
Stay. we need all in the ZPHZZ-- to stay..." <<next>> it cuts to stadic.
Besides that, there is an old recliner, you can [[rest]] here.
you can explore more by going too the [[hall way]] to explore more, You may also Head back by going to the [[mud room]], [[dineing room]], or [[kitchen]]
<</timed>>
<</if>>
<<type 60ms>>
<<set $discovery to $discovery+1>>
<<if lastVisited("mud room") is 1>>
you go into the Kitchen, the stovetop lies dead, tho the embers still glow, someones been here, and recently, in a panic you check the Gunsafe thats in the corner cabnet
it was empty.
it be best to go and check the [[shead]]
<<else>>
You enter the kitchen, the wallpaper is decayed, its floral paddern doing little to hide the wooden wall behind it. above the sink there is window, through it you see the pickup you took to get here, and the dark sky.
you can go to the [[dineing room]], the [[liveing room]] , or rummage though the [[pantry]]
<</if>>
<</type>><<type 40ms>>
You turn to the dineing side of this room, there is a table nessled in the coner, the table cover is faded red. <<type 40ms>>
entering the bed room, the first thing you notice is the painting on the wall, it shows aspen trees,
<<if hasVisited("shead")>>
You remeber that the shead is still locked, vuage memorys surface knowing that is somewhere near.
check,
<<cycle "$item" autoselect>>
<<option "Behind the painting">>
<<option "under the bed">>
<<option "in the bedside table">>
<</cycle>>
[[and look for a key]]
<</if>>
the bed seams pretty solid, its still better then sleeping in your truck.
you can go back into the [[hall way]] or into the [[bathroom]]
<</type>><<type 22ms>>
You Enter The bathroom, You're glad theirs no Genie this time.
Despite that, there is not much here of use.
Go back to the [[bedroom]]?
<<set$win to $win+1>><<if lastVisited("outside") is 1>>
<<type 40ms>> You enter the mudroom once more, smell wet and mossy in here. along the walls line old clothing, some containers of random wires and tools, you can go to [[kitchen]], [[liveing room]], or you can go back [[outside]].
<</type>>
<<elseif $discovery gte 1>>
<<type 40ms>> You enter the mudroom once more, smell wet and mossy in here. along the walls line old clothing, some containers of random wires and tools, you can go to [[kitchen]], [[liveing room]],, or you can go [[outside]]
<</type>>
<<else>>
<<type 40ms>> You open the front door into the first room, its unfinished, no flooring, just plywood, you see along the walls line old clothing, some containers of random wires and tools, you can go to [[kitchen]], [[liveing room]], or you can go [[outside]]
<</type>>
<</if>><<set $bear to $bear+1>>
I dont think thats a bear.
IT SAW US! \
<<link "WE SHOULD RUN!">>
<<if time() lt 5000>>
<<goto `either("Hideing", "COON")`>>
<<else>>
<<goto "an ending">>
<</if>>
<</link>>
<<type 15ms>>
Oh... what a shame
You gave it your all, but it cought you.
We dont beleave we can show you the aftermath, perhaps next time, You wont be dinner.
try again?
[[once more]]
<</type>>
<<set $discovery to 0>>
<<set$racoon to 0>>
<<set$touchgrass to 0>>
<<set$bear to 0>>
<<set$win to $win+1>><<type 30ms>>
You got into the shead, You dont know how long youll be here.
You hope you survive to see the light of the next day.
try again?
[[once more]]
<</type>>
<center>[img[https://orcafan69.neocities.org/transparent.png][spooky room]]</center>
<<set$win to $win+1>><<type 12ms>>
You decide to rest on the recliner, its soft and worn, the floral padden it holds is faded and almost gone, like a memory fadeing away. you start to drift into the bliss of sleep.
You [[Slumber]]
<</type>>
<<type 15ms>>
As you enter sleep, you fall into a dream,
you see a expance of hardened clay, you walk along the expance. the sky makes no scence.
<</type>>
[[suddenly...]]<<type 15ms>>
you fall and trip, once you get up you see a table, the table holds a few tarot cards, you dont know why but you feel complied to take one, and Only one
<<cycle "$item" autoselect>>
<<option "The World">>
<<option "The Fool">>
<<option "The lovers">>
<<option "The hanged Man">>
<<option "Temprance">>
<<option "Judgement">>
<<option "Strenght">>
<</cycle>>
[[After makeing you're decision you fall back and wake up|woken up]]
<</type>><<type 20ms>>
You go into the hallway, its very yellow, the place smells of mold, you can go back to the [[liveing room]] or into the [[bedroom]] on you're right
<</type>><<type 40ms>>
you awake, your not in the same room you slept in -- but you notice $item card is in your hand.
<<if $item is "The World">>
You've gained the knowladge of a hidden place out in the woods. But you still need to find the way back, without anything else to do, you look for [[a way out]]
<< $item is "The Fool">>
You Get hit with the feeling that all will go well, you look and find the [[Exit]]
<<elseif $item is "The lovers">>
You feel as if youve been here before, you feel around the walls and you [[turned on the lights]]
<<elseif $item is "The hanged Man">>
In the corner of you're eye, you see a Knife, yet you dont know what to do, without much hope you look around [[this room]]
<<elseif $item is "Temprance">>
in your other hand you have a key, you look for the door. it dosn't fit, you may have to look for [[another way out]]
<<elseif $item is "Judgement">>
You see a door, its unlocked, it leads into the [[Room ahead]]
<<elseif $item is "Strenght">>
Suddenly you get a rush of adrenline, you run, bashing out the door, You see a bear, [[your going to fight the bear]]
<</if>>
you feel as if the $item granted this to you
<</type>>you see flashes, Deaths you avoided, You are walking in a sea of your own blood,
A body torn apart by a bear, a self inflicted disembowiling, A body missing all limbs, carcasses left in the trees to rot, and then, yourslelf.
Your left side feels numb.
before you know it, you are on the floor seazing up and unresponsive
\
<<link "DO SOMETHING">>
<<if time() lt 5000>>
<<goto "Bied">>
<<else>>
<<goto "died">>
<</if>>
<</link>>
Feeling around the walls, you look for anything, you hit the light switch, the bulb attached to the cealing flickers to life, looking around, you can see a fimmilair looking bear carcass, a row of surgical equipment, and a door.
You can inspect the [[The tools]], [[the door]], or [[the carcass]]the other hallway looks to be you're way out. there is no door, just a cement arch and the smell of decaying meat. You walk deeper to where ever this is.
the further you walk, the darker it gets, before you know it, you cant see anything, as if your walking in a void. untill you see a door.
[[is that it?]] The bear is dead. Its rotting carcass is in the same room.
You cant do much but wait for something to happen, the door out is locked and renforced.
pehaps you can go to the [[Room ahead]] and look for a way outwith the Information given to you.
You rush through the door, You know for a fact this isnt that old house in the woods, this gose deeper, however tho it may be greater then you. You do not want to be a part of it, you find a staircase and acend, bashing through the front gate and FAR away from this.
you have your [[freedom]], they have another loose end.There is a ring of runes on the floor. A note lies in the center.
it reads
"im sorry, but you were never ment to leave."
before you can make out what this was ment to mean, A shot rings out in the room, defening you.
Looking down you see that you've been shot, right in the chest.
Bloodloss takes you quickly, not as painless as you'd prefer but, you havent much a choise.
I guess this is the [[end]]
[[or is it?]]going though the pantry you find,
3 cans of vanila pudding
2 pound bag of Rice
4 boxes of instant mashed potatos,
<<type 50ms>>
You follow the tracks, they lead into the woods, Following them you see it lead further then youve ever been,
before you can decide if this is worth it. A Shot can be heard in [[the trees]]
<</type>><<type 60ms>>
Out of cowedness or an urge to go home, you decides to call off this hunting trip early,
You got into the truck, and left.
Despite leaving you feel as if you had unfinished busissness there.
why not try again
[[once more]]
<<set $discovery to 0>>
<<set$racoon to 0>>
<<set$touchgrass to 0>>
<<set$bear to 0>>
<<set $fire to false>>
<</type>>
<<set$win to $win+1>><<type 30ms>>
You follow the tracks left, as soon as you feel like you are makeing progress, the trail gose cold. Your now lost in the trees.
what do we do?
[[keep looking?]], [[head back]], [[Camp]] here for a bit
<center>[img[https://orcafan69.neocities.org/transparent.png][spooky room]]</center>
<</type>><<type 30ms>>
<<if $item is "Behind the painting">>
You check behind the painting, In the drywall, a key is stabbed in.
*you obtained the shead key
<<set$key to true>>
<<set$fire to true>>
<<elseif $item is "under the bed">>
You tear off the sheets, all you find is mold and fungi in the shape of a small humannoid. Unsettling but not what you needed.
<<elseif $item is "in the bedside table">>
you open through the drawrs and find a table mint, YUM!
besides that you got nothing
<<set$fire to true>>
<</if>>
try going back to [[the liveing room]]?
<</type>>
<<type 40ms>>
the fire is lit, it blazes bright, You are confused because you didn't light this
the best course of action is to leave, but the choise is yours?
[[leave this place]] or [[stay]]<<type 30ms>>
Despite the trail going cold, you push forward. not stopping till you find out what happened.
hours past, the sun comes up, yet your still out their.
till suddenly, you find something.
[[you found a Body]] face down in the mud.
<</type>><<type 30ms>>
Well you try and head back, following the trail you made,
as you make your way back, you can't shake the feeling your being watched.
[[you contunue.]] or [[speed up]]
<</type>><<type 30ms>>
Well you decided it best to Stay here the night, you use whats around you too set up a small, but decent shelter.
Its not much but it keep you warm.
not much you can do but just [[Slumber]] and wait.
<</type>><<type 30ms>>
Staying calm may have been the better option, what was following you lost intrest,
you can go back inside by the [[mud room]] door or [[up and leave]]
<</type>>
you turn it over, its yours. your dead on the ground.
try again [[once more]]?
<<set$win to $win+1>>You pick up the pace, whatever following you starts sprinting at you.
<<link "WE SHOULD RUN!">>
<<if time() lt 5000>>
<<goto "Not bear"
<<else>>
<<goto "an ending">>you decide this isnt for you, you get in your truck, and leave
seams like you rushed this, why not try again [[once more]]
<<set$win to $win+1>>You surcummed to a stoke caused by the halucination, before you fade to black, you can see a man, just out of focus, takeing a blood sample. however you die in that room, Your body was never found.
[[is that it?]]You surcummed to a stoke caused by the halucination
you die in that room, Your body was never found.
[[is that it?]] You bleed out on that floor.
This is the end, but why not give it another try?
[[once more]] Yeah that it, but why not give it another try, [[once more]] perhaps?
<<set$win to $win+1>>It is, you died
try agian? [[once more]]
<<set$win to $win+1>>A set of butchering tools are set clean on the table and tray, for the exseption of the cleaver, it stained yellow, as if it was cutting through fat, and a lot of it.
Im affraid its too late too flee.
pushing though the door its a monstocity that can only be describe as a mass of not quite dead, not quite alive deer meat. its skull points at you.
it charges and slams against you, pinning you to a support beam.
[[there is no hope]]The door is closed, opening it, it leads to a stair case, accending it leads to a trail your fammilier with. You can finaly [[go home]] It lies motionless on the ground, You can hear a wet thud in the other room.
your only course of action is to check out the [[Room ahead]]Days after, a search warrent was isssued for your arrest.
No one dose find you.
Why not give it another try [[once more]]
<<set$win to $win+1>>You enter the room ahead, you see some sort of Abombination, it has antlers, but you cant make out what it is, it pulsates and squirms.
<<timed 5s>>
you can't even start to procces what your seeing before the foul smell makes you gag.
<<next>>
You cant decide if moraly right to kill this amalgomation of flesh or to just leave it.
<<next>>
it dosnt seam self aware, bearly counts as alive...
<<next>>
however, it has a lot of meat, could feed a lot of people...
<<next>>
[[kill it]] or [[leave it be]]
<</timed>><<type 45ms>>
well, you decided to stay.
the warmth of the fire warms the home, till its uncomfortably warm.
you just sit in you're old recliner and bask in the heat.
you can [[rest]]
<</type>><<typed 12ms>>
drawing your knife from your boot, you plunge it where you think its neck is.
Unfortunetly, you did not expect the consitution of this... Thing. is slowly bleeding out.
after what feels like forever. it dies.
you start butchering, trying to get anything out of it that looks safe to eat.
*You've obtained deer meat
you can go [[go home]] now.
<<type>>You decide to just leave it,
<<timed 3s>>
<<next>> its too foul to eat anyway, walking by it, you find an exit and you get to
<<next>>
[[go home]]
<</timed>><<if visited("kill it")>>
<<typed 48ms>>
you load up what you have into your freezer and put it in the bed of your truck,
You know you shouldn't bother telling anyone what you saw. no one would believe you anyway...
<</typed>.
<<else>>
<<timed 3s>>
You get in your truck, carrying what little gear you had. <<next>>
You know you shouldn't bother telling anyone what you saw
<<next>> no<<next>> one<<next>> would<<next>> believe<<next>> you <<next>>anyway...
<</timed>>
<</if>>
<<timed 32s>>
it seams you've reached an end where your alive.
why not try [[once more]] ?
<</timed>>
<<set $discovery to 0>>
<<set$racoon to 0>>
<<set$touchgrass to 0>>
<<set$bear to 0>>
<<set $fire to false>>
<<set$key to false>>
<<set$win to $win+1>>You feel the searing pain of impailment, an antler stabbed into you're thigh, splitting the artery.
You die in that room.
[[is that it?]]
<<set$win to $win+1>>

House in the woods
-James Fritz-